Matchmaker is a simple, but frustrating, game for one person.
When a new game is started (either by opening the game or by pressing the New button), a target pattern is produced on a 3x3 square shape - the Target - below the brown floor. The middle small square of this is always white, while the eight outer small squares may be either blue, green, yellow or magenta (colours), or else grey (colourless).
Directly above the target is a brown floor, upon which sits another 3x3 square, called the Slider, again with a white middle, but with all the smaller out squares initially not coloured (shown as grey). The Slider can move to the left and to the right, and can also rotate.
The objective of the game is to change the colours of the outer squares of the Slider so that they are the same as the Target (regardless of its current rotation).
Small coloured squares then start to drop from the top. The idea of the game is to 'catch' these squares, as appropriate, on the Slider, either by letting them fall onto it or by moving the Slider sideways so that it collides with the falling square. When a square falls onto or otherwise collides with an outer square of the Slider the result is as follows:
- if the outer square is grey, the outer square takes on the colour of the falling square;
- if the outer square is the same colour as the falling square, the outer square vaporizes and you lose;
- if the outer square is not grey and a different colour from the falling square, the outer square turns grey.
Beware bombs!
Not all squares that start to fall are exactly as they appear. In some cases, the square may disappear as it's falling to reveal a bomb hidden within it. A bomb always appears one row below where the square first appears at the top. If a bomb falls on or otherwise collides with the Slider, you lose, and the square of the Slider it hits explodes.
Don't let too many squares hit the floor!
When a game begins, you will see a number displayed in the small white box at the bottom; this number is 4 times the number of coloured (not grey) outer squares on the Target. Every time a square (but not a bomb) hits the floor, this number is reduced by one. If this number reaches zero, you lose. So, you may need deliberately to catch colours that don't match the Target just to stop them hitting the floor.
Winning the game
You win the game when the patterns on the Slider are the same as those on the Target. Please note that the orientation of the Slider is irrelevant, which means that you win even when you would need to rotate the Slider to achieve the match with the Target.
So, you would win if the Target (left) and Slider (right) were:
as the Slider could be rotated 90 degrees anticlockwise and it would be a match for the Target.
Controls and actions
After starting the game (by pressing the New button), you can move the Slider by pressing the right- or left-arrow buttons to change its position in the direction of the arrow. You can also rotate the plug by 90 degrees by pressing the clockwise or anticlockwise rotation buttons.
You can also change the speed of the game by first pressing the More button, and then pressing on one of the numbers representing speed (1 =lowest, 4=highest). The game always starts off with a default speed setting of 2. The current speed is shown by a black square below the number. To return to the main game screen, press the Back button.
New Game
A new game, with a new target, may be generated at any time by pressing on the
New button.
Matchmaker is an original game devised by Dr. David Wolstenholme
Terms of use
This software may be used for personal purposes only. It may not be used for commercial purposes.
The software, code and script of this application may not be copied or be distributed to others.
The software, code and script may not be altered in any way.
Copyright of the software, code and script, and its
help
documentation, is held by TopAccolades Limited. No part of
the software,
code, script or documentation may be copied or used in another application or
document.
Although
every effort has been made to ensure that this software functions
as intended, TopAccolades Limited provides no warranty of
merchantability, or
fitness for a particular purpose, in relation to this application or
its
support.
TopAccolades
Limited shall not be liable for any damages whatsoever arising
out of the use of or inability to use this application or the
provision of
or failure
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Copyright TopAccolades Limited www.topaccolades.com
Version: 3.0 (20170327) Scale:
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