House Mouse is a simple, pointless game, but one that is irritatingly compulsive. You have been warned.
The basic idea is that there is a mouse under the floor of the house and you want to find it. You guess where it might be and press on a tile. If it's underneath, you'll see the mouse. If it's not underneath, you'll simply see a black hole.
To help you find the mouse, you'll also see some valuable information in the bottom-left corner. This is the distance that you are from the mouse. The distance is just the sum of the number of rows from the mouse to the tile you pressed plus the number of columns from the mouse to your tile. So, if the mouse is under the tile at row 2 column 7 and you press on the tile at row 5 column 3, the distance shown would be (5-2) + (7-3), i.e. 3+4=7. Note that the distance is not 'as the crow flies', which would, of course, be 5 (think back to Pythagoras), as it's a mouse that doesn't fly and has to make its way through cracks in floor joists that constrain it to move only along the columns and rows, and never diagonally.
In addition, the tiles that are the stated distance from the selected tile are highlighted.
Once you've pressed on a tile that the mouse is not under, the mouse may decide to move. It's a very lazy mouse, since it only moves one tile at a time, along a column or a row, and sometimes it doesn't move at all.
Given that the mouse doesn't move very far each time, and that you're given the information about the distance, you might expect it to be easy to find the mouse. You may be lucky, but so often you think you've got it when it seems to escape.
The number of goes you've taken is shown in the bottom-right corner, just to add to your irritation.
New Game
Just press on the New button at any time to start a new game. The initial position of the mouse is, of course, selected randomly.
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Version: 3.0 (20170327) Scale:
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