Code 4x6 is a version of a classic code-breaking game. There are pegs
of six different colours, and four pegs are selected and put in a row to create a hidden code. You then try to determine what this
code is by selecting four pegs at a time and putting these in a row.
Playing the gameWhen the page is first opened, a code is created. This is represented at the top, in the hidden code row:Beneath this code is the selection row, consisting of six pegs of the six available colours: The main part of the board comprises a row of ten proposed solution rows, each with four peg holes, in which you put the coloured pegs. The current row, initially the top row, is indicated by an arrow on the left. Proposing a solutionTo propose a solution, select one coloured peg at a time and put it into one of the four holes in the current row:
Note: In fact, you can press on the holes in any proposed solution row - the pegs will always be placed in the current row. Note: You can change the colours of the pegs in the current row at any time before you score. ScoringOnce you've put pegs into all four holes and you're happy with your proposed solution, press the Score button. The scores for the row will be placed in two columns to the right of the current row (note: you will get a warning message if you try to score without having put a peg into each hole of the current row).The score in the first column (with two ticks at the top) indicates the number of pegs in the proposed solution row that are exact matches - the correct colour in the correct position. The score in the second column (with a tick and a cross at the top) indicates the number of pegs in the proposed solution row that are the correct colour but in the wrong position. Note: When scores are calculated, each peg in the hidden code row and the current proposed solution row contribute to one score at most, with exact matches (correct colour in correct position) being evaluated first. This means that if, for example, the hidden code were and the proposed solution were the score would be 1 exact match (the first) and 1 correct colour in the wrong position. You would not score 2 correct colours in the wrong position - only one of them contributes. If you score four exact matches you have found the hidden code. The hidden colours will be revealed as confirmation. After scoringAfter the scores have been calculated, the arrow points to the new current row, ready for you to make your next proposed solution. This is generally the row below, but if you've just scored the bottom row, the new current row is set as the top one. The pegs and scores in this are removed.Revealing the codeIf you'd like a bit of help in solving the code, you can reveal any of the hidden pegs of the code at any time, by pressing on it.New GameJust press on the New button at any time to start a new game.This software may be used for personal purposes only. It may not be used for commercial purposes. The software, code and script of this application may not be copied or be distributed to others. The software, code and script may not be altered in any way. Copyright of the software, code and script, and its help documentation, is held by TopAccolades Limited. No part of the software, code, script or documentation may be copied or used in another application or document. Although every effort has been made to ensure that this software functions as intended, TopAccolades Limited provides no warranty of merchantability, or fitness for a particular purpose, in relation to this application or its support. TopAccolades Limited shall not be liable for any damages whatsoever arising out of the use of or inability to use this application or the provision of or failure to provide support. Copyright TopAccolades Limited Scale: |